![]() ![]() Use_normalize_weights ( boolean, ( optional )) – Normalize Weight, Normalize weight (set from stroke width) Polygon Curve – Bezier curve with straight-line segments (vector handles).īevel_depth ( float in, ( optional )) – Bevel Depthīevel_resolution ( int in, ( optional )) – Bevel Resolution, Bevel resolution when depth is non-zero convert ( type = 'PATH', bevel_depth = 0.0, bevel_resolution = 0, use_normalize_weights = True, radius_multiplier = 1.0, use_link_strokes = False, timing_mode = 'FULL', frame_range = 100, start_frame = 1, use_realtime = False, end_frame = 250, gap_duration = 0.0, gap_randomness = 0.0, seed = 0, use_timing_data = False ) Ĭonvert the active Grease Pencil layer to a new Curve Object Parameters brush_reset_all ( ) ĭelete all mode brushes and recreate a default set. Insert a blank frame on the current frame (all subsequently existing frames, if any, are shifted right by one frame) ParametersĪll_layers ( boolean, ( optional )) – All Layers, Create blank frame in all layers, not only active. Seams ( boolean, ( optional )) – Only Seam Edges, Convert only seam edgesįaces ( boolean, ( optional )) – Export Faces, Export faces as filled strokesīpy.ops.gpencil. Offset ( float in, ( optional )) – Stroke Offset, Offset strokes from fill Thickness ( int in, ( optional )) – ThicknessĪngle ( float in, ( optional )) – Threshold Angle, Threshold to determine ends of the strokes Target ( enum in, ( optional )) – Target Object, Target grease pencil bake_mesh_animation ( target = 'NEW', frame_start = 1, frame_end = 250, step = 1, thickness = 1, angle = 1.22173, offset = 0.001, seams = False, faces = True, only_selected = False, frame_target = 1, project_type = 'VIEW' ) īake mesh animation to grease pencil strokes Parameters View – Reproject the strokes to end up on the same plane, as if drawn from the current viewpoint using ‘Cursor’ Stroke Placement.Ĭursor – Reproject the strokes using the orientation of 3D cursor.īpy.ops.gpencil. Top – Reproject the strokes using the X-Y plane. Side – Reproject the strokes using the Y-Z plane. Project_type ( enum in, ( optional )) –įront – Reproject the strokes using the X-Z plane. Only_selected ( boolean, ( optional )) – Only Selected Keyframes, Convert only selected keyframesįrame_target ( int in, ( optional )) – Target Frame, Destination frame Step ( int in, ( optional )) – Step, Step between generated frames bake_grease_pencil_animation ( frame_start = 1, frame_end = 250, step = 1, only_selected = False, frame_target = 1, project_type = 'KEEP' ) īake grease pencil object transform to grease pencil keyframes Parametersįrame_start ( int in, ( optional )) – Start Frame, The start frameįrame_end ( int in, ( optional )) – End Frame, The end frame of animation annotation_add ( ) Īdd new Annotation data-block. ![]() annotation_active_frame_delete ( ) ĭelete the active frame for the active Annotation Layer. ![]() Wait_for_input ( boolean, ( optional )) – Wait for Input, Wait for first click instead of painting immediatelyīpy.ops.gpencil. Stroke ( bpy_prop_collection of OperatorStrokeElement, (optional)) – Stroke Stabilizer_radius ( int in, ( optional )) – Stabilizer Stroke Radius, Minimum distance from last point before stroke continues Stabilizer_factor ( float in, ( optional )) – Stabilizer Stroke Factor, Higher values gives a smoother stroke Press Shift for an invert effect (even if this option is not active) Use_stabilizer ( boolean, ( optional )) – Stabilize Stroke, Helper to draw smooth and clean lines. Segment – Use perpendicular segment style.Īrrowstyle_end ( enum in, ( optional )) – None – Don’t use any arrow/style in corner. Mode ( enum in, ( optional )) –ĭraw Straight Lines – Draw straight line segment(s).ĭraw Poly Line – Click to place endpoints of straight line segments (connected).Īrrowstyle_start ( enum in, ( optional )) – Make annotations on the active data Parameters annotate ( mode = 'DRAW', arrowstyle_start = 'NONE', arrowstyle_end = 'NONE', use_stabilizer = False, stabilizer_factor = 0.75, stabilizer_radius = 35, stroke = None, wait_for_input = True ) ![]() active_frames_delete_all ( ) ĭelete the active frame(s) of all editable Grease Pencil layers. active_frame_delete ( ) ĭelete the active frame for the active Grease Pencil Layer. This needs to be coordinated with blender devs from early on imo.Gpencil Operators . It is important to remember that the grease pencil objects still have z-depth. Perhaps it would be better if blender exports all frames as a gltf file. Svg files however can not store multiple frames. I know that godot now has some support for svg- svg assets. I keep wondering if it will become possible one day to export grease pencil animations to godot- as resolution independent mesh geometry- all frames in a single file. Blender's new grease pencil is incredible. ![]()
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